I think the roads at the top of the hill may have slightly changed. The convention center section has most obviously changed (the downhill road is gone) but as CowtownBob mentioned it is possible to switch to an older aerial and the road is still visible. Yeah we'll need to consider the changes over the years. If you can throw that onto YouTube - maybe keep it unlisted - that would be awesome. Don't forget that those roads have been paved and changed and maintained tons of times between now and then, so street-view may not be the most accurate. (05-07-2020, 07:43 AM)samsepi0l Wrote: I have a 1080p japanese broadcast version of the 1986 usa detroit grand prix, if you want to watch that - it was actually quite an awesome race. I am also unsure about the 10m elevation change that one source mentioned - would be nice to have some way to measure it using Google Street View or something. We might still consider if there were subtle elevation changes outside the obvious two places that go uphill and downhill. Considering the default ICR2 tracks as a guide to what the game engine was intended to do, none of the tracks had "bumps" built in, even where there should be, like street circuits, Cleveland and Milwaukee. I'm happy to agree with on not doing bumps since the game doesn't simulate going over bumps in a correct way. (05-07-2020, 04:46 AM)Wolf_pd Wrote: It does unsettle the car similar like a slightly banked curbstone, so it is an addition, but I agree that we have to make sure that we first create the proper track before we take this detail. Never been really into rFactor trackediting. Have to see how to dig that info out of the track though. I found a track where I could set a F1 lap and rFactor video and the elevation matched quite well. rFactor could be used as a source for elevation possibly. In terms of trackwidth, the video will be a better source of information. It does unsettle the car similar like a slightly banked curbstone, so it is an addition, but I agree that we have to make sure that we first create the proper track before we take this detail. Once again- I beg you to not focus on this. There is so much visual eye-candy that needs to be done for a proper detroit that this is almost a huge challenge in itself- why water down the track and focus on something which provides so little- like bumps. We don't have adjustable dampers in ICR2, both first order (springs) and second order (dampers) are combined to one item in each corner- "shock" stiffness. The tires can't leave the ground- so how can it affect handling.
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